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Introduction to Game Development Steve Rabin 2nd Edition Free PDF


Introduction to Game Development  | Steve Rabin |  2nd Edition | Free PDF

Introduction to Game Development is a book in the vein of the Game Programming Gems series, it consists of a collection of articles written by game industry veterans (Steve Rabin, Noel Llopis, Eric Lengyel, etc.) with the  aim of providing a solid overall introduction to the game development industry from all its various aspects, be they engineering, art or business based. Calling this a book is a bit misleading, it is more of a tome, this  hardcover 1000 page monster is extremely detailed and comprehensive for what you would expect just looking at the cover.

The book is divided into several sections, each related to a specific role in the industry: game design, game programming, audio visual(art) and game production (publishing and economics). Each of these sections contains  several articles, each covering various sub-disciplines and topics within that field. As I mentioned there is a lot of detail present in the articles and the technical content is extremely solid, the chapters on graphics, animation and AI actually have more technical content in them than was present in Game Coding Complete and some of the other “All in one” beginner books I’ve seen. 

While the writing styles of the authors might vary slightly across articles, every chapter I’ve read has been well written and is easy to read. Authors get to their point quickly and stick to it. I’ll be honest I haven’t personally read through the entire book, the sections on art and business don’t really hold any appeal for me and so I mostly skipped them, I pretty much only read the game programming sections through and through.

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