Introduction of Object Oriented Programming

Object Orientation - Concepts


Actually Object Orientation is a technique in which we visualize our programming  problems in the form of objects and their interaction as happen in real life. For example, we have different objects around us in our daily life that interact with each other to perform different operations. Some examples of objects are given below:


A person can be an object with different properties sometimes called data members and methods or functions sometimes called member functions to perform different actions in real life. A person may a student, a teacher, a doctor and a scientist.
A HOUSE is also said to be an object. It is referred to as a building of college or school or any other department. It has also some properties and functions.
A House may have number, name, shape, color, height and width. These are called properties or attributes of the house. A house will provide some facilities. These are functions of the house.
A CAR can be an object which has both some data member (properties) and member functions (functionality of car). Car Model, Color and Name will be its attributes and Acceleration and Break will be its functions.


 
A TREE can also be an object with its properties and functions. This will be performed according to its nature.
Tree has height and name which will demonstrate its attributes and Growing is its function.


These objects interact with each other to perform different operations in our real life. We can see below to understand their relationships and working.


Figure 1.6
Object-orientation- Objects of the program interact by sending messages to each other.

Take another example of school; the objects in a school are student, teacher, books, pen, school bag, classroom, parents, playground and so on …… ,

Suppose we want to develop a fee collection system for a school for this purpose we need to find out all related objects and their interactions as happen in real life. In this way we can say that object-orientation makes it easier for us to solve our real world problems by thinking solution of the problem in the terms or real world objects.


Finally we concluded that in our daily life everything can be taken as an object that behaves in certain way has certain attributes (properties).

Model

In object-oriented programming the concept of modeling has vital impact. So it is necessary to understand the models. A model is an abstraction of something real or conceptual. We need models to understand as aspect of reality.


For example: Highway Maps, Architectural Models, and Mechanical Models

Object Oriented Models


In the context of programming models are used to understand the programming before starting to develop it. We need to make object-oriented models showing several interacting objects to understand a system given to us for implementation.

Example 01 – Object Oriented Model

 Example 02 – Object Oriented Model

Object Orientation Advantages


Object Orientation has a lot of advantages for developing software and understanding the basic concepts of designing and developing the programs. As Object Orientated Models map directly to reality as we have seen in examples above therefore there are some advantages of using Object Orientation in programming given below:

  • We can easily develop an Object Oriented Model for a problem. 
  • Everyone can easily understand an Object Oriented Model. 
  • We can easily implement an Object Oriented Model for a problem using and object oriented language like as C++. C++ has its features like classes, inheritance, virtual function, polymorphism and abstraction. 

What is an Object?



As we know that Object Oriented Programming languages perform all tasks by using objects. So it is primary unit of Object Oriented Programming.



An Object is,



  1. Something tangible (Ali, School, House, Car). Tangible means all things that can be seen and touched.
  2. Something conceptual (that can be apprehended intellectually for example time, date, dreams and so on …..).

An Object has,



  1. State (attributes – mean properties of the objects)
  2. Well-defined behavior (Operations – mean functions performed by the object)
  3. Unique identity

Let us explain this situation with some examples



ALI is tangible object, having some attributes and Operations given below,

We can identify Object ALI using his name.

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